TEYRON
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Cybi-W · Game world

CybiWarp · Mixtura

In development

A 3D world on the Defold engine. Domains are joined by ribbons — not lines but surfaces you can walk along. Ribbons split into vens and vens into segments; things can be placed anywhere along the way. Built live on engineering streams.

Domains of the developer's world joined by ribbons: each pad is a domain, each ribbon a road you can walk between two of them. A frame from the world itself, half zoom.
Domains of the developer's world joined by ribbons: each pad is a domain, each ribbon a road you can walk between two of them. A frame from the world itself, half zoom.
Ribbons crossing above a domain; dark matter hangs under them as fog the shader computes. A camera point the host saved while playing.
Ribbons crossing above a domain; dark matter hangs under them as fog the shader computes. A camera point the host saved while playing.
Walking along a ribbon. Posts count the distance in world units; fog drifts under the ribbon beside it.
Walking along a ribbon. Posts count the distance in world units; fog drifts under the ribbon beside it.
Heading for a domain pad: the ribbon flattens into it floor-to-floor.
Heading for a domain pad: the ribbon flattens into it floor-to-floor.
The whole world from afar: domains and the ribbons between them.
The whole world from afar: domains and the ribbons between them.
A ribbon loop with its fog, close up.
A ribbon loop with its fog, close up.

Frames from the developer's own world, rendered by the game's test stand with software rendering; the release build runs on the GPU.

Features

Works today

  • Walk along a ribbon, step onto a domain pad, fly around; the world keeps its shape by its own rules.
  • Ribbon frames that do not twist: rotation-minimising frames keep a ribbon readable even where it falls almost vertically.
  • Dark matter under the ribbons is fog the shader computes in closed form — no ray-marching steps, measured on modest integrated graphics.
  • Multiverses and universes: worlds with their own address, archive and return to where you left.
  • Things in the world — varseeds and artifacts — with addresses down to a segment, and artifacts that grow with their descendants.
  • A regression suite of 60+ scripted play cases runs against every change.

Next — planned, not built yet

  • Games inside vens: a novella, a puzzle, a shop — modules with their own state.
  • Your cybi's memory as a place you can walk through.